Nintendo Gameboy Advance (GBA) ( Download Emulator ); File Name Mario Tennis - Power Tour (USA, Australia) (En,Fr,De,Es,It).zip; File Size: 11,5 mb; Year:.
This game is incredibly fun! You have a choice of going on a power tour, Playing an exhibition game, or do some training. The good thing about power tour is that you make your own character and use him to go up ranks in Junior, Senior, and Varsity classes. If you were successful with those, you take a trip to the island open. If you win the island open, Mario invites you to Peach’s arena which is up in the clouds, and play unstoppable exhibition games.
The good thing about Exhibition games is that that you a variety of choices after you’ve completed the power tour. You have Mario, Luigi, Peach, Waluigi, Donkey Kong, Bowser, any players you’ve made, and kids that you’ve beaten during the power tour. You can choose doubles or singles”(Doubles is much more fun)”. Your opponents’ or partner’s skills could be be Novice, Intermediate, Expert, and Pro.A lot of characters -A lot of varieties -You could do training to build up your character -you could choose 4 different levels for your opponents -you can choose 5 different kinds tennis courts -the power tour is so adventurous -Characters have power ups Cons.Exhibition does’nt have Yoshi or Wario -You can’t have Two against one -the power tour characters are really stupid looking. PlayEmulator.Online is your best online retro gaming place to play all your favorite consoles on your web browser. We are the retro gamers like you and our project is dedicated to all retro game lovers Now you can play, and, and games with our online emulator. You’re playing a game and need to go but want to save your game?
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Contents. Plot The player, either (Max in Europe) or (Tina in Europe), is a student in the. During this time, masked challengers come to the academy and defeat the academy's champions, leaving everyone in disbelief as they have never lost before. Determined to find out who they are, Clay or Ace become a part of the Junior class, where they defeat everyone in it.
They continue on to the Senior classes, and then to Varsity, where they learn that the top two ranking players or teams get to advance to the Island Open, where they would play against top students from the other three tennis schools. Clay/Ace soon ensure their entry to the Island Open. They hear a rumor that the victors of the Open would get a chance to play against. During the time at the Open, the player may wish to travel between the Academy and the area of the Open at any time. After winning the Open, Clay and Ace realize that they still have not discovered who the masked plays are.
However, the very next day Mario comes to the Academy, and gives Clay/Ace the honor of playing with them. Thus begins the, with Clay/Ace as players. In doubles, both are a team. Clay and Ace travel to the by the, where the games are being held in the, owned.
During their stay, Clay/Ace are told that it is Mario and company that were the masked players in the academy, and that it is also them that introduced the concept of to., and are present at the dome as part of the audience. Beating the game will unlock technical difficulty, which increases the skill level of the characters in story mode.
Beating this mode will reward the player with a screen with all the characters Ace or Clay beat in their journey. Courts Name Image Location Ball Speed Ball Bounce Unlock Condition Junior Courts Normal Strong Initially Unlocked Senior Courts Slow Weak Initially Unlocked Fast Weak Initially Unlocked Varsity Building Fastest Normal Initially Unlocked Normal Normal Beat the Peach Tournament Minigames Each minigame consists of three levels and a 'challenge' level. The first three levels award a set amount of PS Points per completion, while the challenge level gives PS Points based on completion time or a different factor, depending on the individual minigame. Additionally, the and minigames award EXP instead of PS Points. Both minigames have four levels: Beginner, Standard, Expert, and Master. Name Image Description Points Awarded Unlock Condition This game is played by rallying the tennis ball off the panels on the wall to gain points and reach the target amount.
EXP Available initially. This game is played by returning the tennis balls the Tennis Machine fires into the target area on the other side of the court to gain points and reach the target amount. EXP Available initially. This game is played by rapidly pressing to run and pressing to jump over bananas and barrels to reach the target distance. PS Speed Beat in Junior Singles or Chris and in Junior Doubles. This game is played by using the and buttons to raise a spiky ball and pop balloons.
Yellow balloons are worth one point, reds are two, and blue balloons are the most valuable at three points. PS Muscle Beat in Senior Singles or and in Senior Doubles. This game is played by using the Control Pad to move, and the button to jump and break the target amount of brick blocks.
PS Jump Beat in Senior Singles or Gary and in Senior Doubles. This game is played by using the button to raise the screws and to lower them as the player collects the coins to reach the target number of points. Yellow coins are worth one point, red balloons are worth five and blue are worth ten. PS Spin Beat in Senior Singles or Kyoko and in Senior Doubles. This game is played by pressing the and buttons to hop over electrified panels on a strip composed of panels, and reach the target destination. PS Speed Beat in Senior Singles or Emi and Roy in Senior Doubles. This game is played by alternating between the and buttons to climb up the ropes.
The player must collect flags as they make their way to the platform at the top. PS Muscle Beat in Varsity Singles or Roy and in Varsity Doubles. This game is played by having the player choose either Rock, Paper or Scissors with the Control Pad depending on which one would beat the RPS Mech's choice of the three in a game of Rock, Paper, Scissors. PS Response Beat in Varsity Singles or Emi and in Varsity Doubles. This game is played by using the Control Pad to balance the player as they make their way across a tightrope. PS Balance Beat in Varsity Singles or Paula and Whisker in Varsity Doubles.
This game is played by rapidly pressing and to build momentum as the player charges toward the Tacklebot in order to defeat it, while holding left on the Control Pad to defend against its own attacks. PS Body Beat in the Island Open Singles or and in the Island Open Doubles. To win this game, the player must use ESP (pressing and holding the button) in order to see the symbols on the fronts of cards. Afterwards, the player must select and flip over pairs of cards using the button. PS ESP Win the in either Singles or Doubles.
Power Shots There are 44 in Mario Tennis: Power Tour, with half of them being and the other half being, although 12 of these are exclusive to the Mario characters. These first become first available after reaching Senior level, however only Varsity and Island Open opponents actually use them. To unlock a Power Shot, certain levels need to be reached in the PS Minigames. The Power Shots that Ace and Clay can use and the requirements for each are listed below. To use a Power Shot in the game, the Power Shot meter must be fully charged. When it is, a yellow-orange ring will appear around the players character. Hold and press for an Offensive Power Shot, and hold and press for a Defensive Power Shot.
Name Image Type Unlock Conditions Description Offensive L1 Muscle A powerful shot that sends opponents flying. Offensive L3 Muscle An intense Power Shot with a little added oomph. Offensive L1 Spin A curving shot that sends opponents reeling. Offensive L3 Spin A powerful Curve Shot with an even tighter curve.
Offensive L1 Balance A commanding shot that sends the ball right into the corner. Offensive L3 Balance A drop shot that uses a bright light to blind opponents. Offensive L1 Body An aggresive shot that tackles the ball and sends foes flying Offensive L3 Body A shot that stuns foes with a ball masked as a giant fist. Offensive L4 Muscle + L2 Jump A powerful shot that blows foes away with a flame-cloaked ball. Offensive L5 Spin + L2 Balance A speedy lob shot that spins fiercely, like a top.
Offensive L5 Muscle + L2 Body A powerful shot that pounds foes with a dragon-flame fueled ball. Offensive L6 Spin + L4 ESP A shot that stuns opponents with a dazzling melody. Offensive L6 Speed + L6 Response + L7 Spin A shot that freezes opponents in a bitter-cold flurry. Offensive L7 Muscle + L7 Response + L5 Balance A shot that confuses opponents with a magic circle.
Offensive L8 Spin + L6 Balance + L6 ESP A spooky shot that will leave foes paralyzed with fear. Offensive L10 Jump + L10 Muscle + L10 Balance + L10 Body The ultimate lob shot. Ride a pillar of fire! Defensive L1 Speed A save that can save the ball from a short distance away.
Defensive L3 Speed An enhanced Running Save that can reach distant balls. Defensive L1 Jump A save that allows you to jump into the air to return high balls. Defensive L3 Jump A powerful Lunging Save that can reach balls higher up. Defensive L1 Response A save which increases response after returning the ball. Defensive L3 Response A powerful Quick Save that increases response even more.
Defensive L1 ESP A save that brings in balls from far away using hand power. Defensive L4 ESP A powerful Hand Save that reaches even farther. Defensive L4 Jump + L2 Spin A spinning save that creates a tornado to return the ball with. Defensive L4 Spin + L3 Speed Blow bubbles to bring the ball in close enough to save. Defensive L5 Speed + L4 Response Save the ball with an illusion that spreads out either side.
Defensive L5 Response + L4 Balance Use a spiderweb to bring the ball in. Defensive L5 Response + L5 ESP Move at high speed, and save the ball with your afterimage.
Defensive L8 Speed + L8 Response + L4 Body Turn into a shark and bite down on the ball. Defensive L10 Response + L10 Jump + L9 ESP Ride a shooting star down from the sky to lob the ball back. Defensive L10 Speed + L10 ESP + L10 Spin + L8 Balance Suck the ball in with a beam of light and return it with a drop. Quotes Main article: Alex.
I thought I'd never see them again, but they came back to see me. So you can't tell? Not even by watching them play? Headmaster.
Playing in the Island Open proves you're the academy's best. That alone is worth it. Just do your best. We're all with you out there! Reception The game received generally positive reviews, receiving an average review score of 81 based on 21 reviews. IGN gave the game a 90/100, praising it's gameplay, story mode and adaption from it's GameCube predecessor,.
IGN found that the problems from the GameCube game also carried over, such as the disruptive, and also criticized the recycled music and lack of connectivity to Mario Power Tennis. The game was largely compared to and viewed as slightly inferior to.
Staff Main article: The game's executive producer was, and other producers include Shinji Hatano, Hiroyuki Takahashi and Shugo Takahashi. This game's music was made by., Shin Yamanouchi and Fumihide Aoki all worked on the character design. Glitches In, if the player were to complete a level at the same time that the time runs out, everything will act like the player failed, except that the results screen will have a 'Cleared,' instead of 'Failed.' References to other games. The main theme plays in the ending. The music that would play inside in Super Mario 64 plays inside the Peach Dome, and during matches on the dome's respective court., and appear as coaches in the Academy. Also, the story mode and academy is nearly identical to this game., the Game and Match point music and overall structure of Mario Tennis: Power Tour are similar to this game.
Gallery Main article:.